The current Story outcome set aligns ten named badges with the official description’s 10 endings: The Stray, Bad Owner, Put Down, Laid to Rest, Off the Edge, Pulled Out, Left Behind, The Last Gift, Morning, and Sent Back. The badge text proves the result, while detailed triggers still depend on the live objective or a current walkthrough.
Ten Story outcomes at a glance
The Stray
He is gone by morning and you never learned his name.
Bad Owner
You put him down before discovering what he was.
Put Down
You bury Jerry next to Bob and the world becomes quiet.
Laid to Rest
Jerry finds his way back to Bob.
Off the Edge
You walk off the end of Bob's world.
Pulled Out
You get out through the light.
Left Behind
The way out closes while you and Jerry remain.
The Last Gift
Everyone goes down and Jerry brings you home.
Morning
You survive to first light; Jerry is gone and his collar remains by the bed.
Sent Back
Bob's dog can rest now.
All descriptions above are paraphrases of official Roblox badge records. They are deliberately concise because the API does not publish the complete trigger chain.
Pick one branch per attempt
Story routes diverge by timing, Jerry state, Bob state, escape setup, and final subject. Announce one target before a group reaches the branch. Carry only the materials needed for that plan and keep the live objective visible.
The four detailed guides on this site are Put Down, Off the Edge, Pulled Out, and Sent Back. They use a current October walkthrough for the route while marking every non-official step as Community reported.
The remaining six badges stay in this grouped page until their full routes can be documented without guessing. An official outcome sentence is useful, but it does not justify inventing a location, item quantity, or choice sequence.
Distinguish similar Jerry and Bob outcomes
Bad Owner and Put Down both involve putting Jerry down, but their official timing differs. Bad Owner happens before you knew what he was. Put Down ends with Jerry buried next to Bob. Do not use the names interchangeably.
Laid to Rest and Sent Back also sound related. Laid to Rest says Jerry found his way back to Bob. Sent Back says Bob’s dog can rest now and, in the current walkthrough, uses the opened arch to send Jerry through. Wait for the actual badge name before labeling the result.
Morning and The Stray both involve absence by morning. Morning explicitly includes surviving to first light and the collar by the bed. The Stray emphasizes never learning his name. The live Story state before night separates them.
Escape outcomes
Off the Edge is a world-boundary result. Pulled Out is a player escape through the light. Left Behind is the failure or choice where the way out closes and both player and Jerry remain. Sent Back uses the escape structure for Jerry in the current route.
Because these endings share locations or infrastructure, the final action matters. At an opened arch, decide whether the player or Jerry crosses. At the boundary, make sure you reached the end of Bob’s world rather than an ordinary fall.
Verify the award
Wait through the ending transition and look for the Roblox badge notification. If the cutscene plays without an award, check the badge list and the exact account that performed the key action. In a group, shared story progress does not automatically prove shared credit.
Keep the objective screenshot, badge name, mode, date, and important items. That record is more useful than a win-rate percentage, which changes with player population and updates.
If the result differs from the target, do not rewrite the badge meaning. Compare the last branch choice, Jerry’s state, and who crossed or was buried. Then change one variable in the next attempt.
Count endings without adding care badges
Good Dog and Left Hungry were added later and may influence Jerry outcomes, but their badge descriptions refer to care states rather than naming themselves as endings. The official experience still says ten endings. Keep the care badges separate unless the live ending menu explicitly adds them.
Likewise, Welcome to the Woods, Good Boy, Treat Time, Survival badges, Diamonds!, and Seven Days are not endings simply because they appear in the same official badge list.
Quick answers
What are the ten ending names?
The Stray, Bad Owner, Put Down, Laid to Rest, Off the Edge, Pulled Out, Left Behind, The Last Gift, Morning, and Sent Back in the current ten-ending walkthrough.
Which badges have detailed routes here?
Put Down, Off the Edge, Pulled Out, and Sent Back. The other outcomes remain in the checklist rather than receiving unsupported thin pages.
Can one run unlock every ending?
The branch names and conflicting final actions strongly indicate separate outcomes. No first-party source promises one run can award all ten; plan one route at a time.